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Cyberpunk 2077: Phantom Liberty — The Ultimate Guide to Night City's Secrets



Cyberpunk: A Genre of Science Fiction and Social Criticism




Cyberpunk is a genre of science fiction that depicts a world where technology has gone beyond human control and produced new kinds of exploitation and oppression. It often features rebellious computer hackers, dystopian settings, artificial intelligence, cybernetics, and transhumanism. Cyberpunk also explores themes such as social alienation, corporate warfare, identity, morality, and the nature of humanity.




cyberpunk




In this article, we will look at the definition, history, themes, and examples of cyberpunk in different media. We will also examine how cyberpunk has influenced culture and society, as well as the criticism and controversy that it has faced.


What is Cyberpunk?




Definition and Characteristics




The word cyberpunk was coined by writer Bruce Bethke, who wrote a story with that title in 1982. He derived the term from the words cybernetics, the science of replacing human functions with computerized ones, and punk, the cacophonous music and nihilistic sensibility that developed in the youth culture during the 1970s and 80s.


Cyberpunk is a subgenre of science fiction in a dystopian futuristic setting that tends to focus on a "combination of lowlife and high tech", featuring futuristic technological and scientific achievements, such as artificial intelligence and cybernetics, juxtaposed with societal collapse, dystopia or decay.


Cyberpunk characteristics include:


  • Dystopian city setting where mega-corporations rule



  • Full integration of technology into society, featuring cybernetic implants



  • Outsider protagonists (punks) who often are very familiar with the technology around them



  • Hard boiled detective and film noir vibes and influence



  • Themes dabbling in trans-humanism, existentialism, and what it means to be human.



History and Origins




The origins of cyberpunk are rooted in the New Wave science fiction movement of the 1960s and 1970s, where New Worlds, under the editorship of Michael Moorcock, began inviting and encouraging stories that examined new writing styles, techniques, and archetypes. Reacting to conventional storytelling, New Wave authors such as Philip K. Dick, Michael Moorcock, Roger Zelazny, John Brunner, J. G. Ballard, Philip José Farmer and Harlan Ellison examined the impact of drug culture, technology, and the sexual revolution while avoiding the utopian tendencies of earlier science fiction.


Released in 1984, William Gibson's influential debut novel Neuromancer helped solidify cyberpunk as a genre, drawing influence from punk subculture and early hacker culture. Frank Miller's Ronin is an example of a cyberpunk graphic novel. Other influential cyberpunk writers included Bruce Sterling and Rudy Rucker.


The Japanese cyberpunk subgenre began in 1982 with the debut of Katsuhiro Otomo's manga series Akira, with its 1988 anime film adaptation (also directed by Otomo) later popularizing the subgenre. Early films in the genre include Ridley Scott's 1982 film Blade Runner, one of several of Philip K. Dick's works that have been adapted into films (in this case, Do Androids Dream of Electric Sheep?).


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Themes and Topics




Cyberpunk explores themes such as social alienation, corporate warfare, identity, morality, and the nature of humanity. Some common topics include:


Artificial intelligence: The creation and interaction of intelligent machines Continuing the article:



  • Cybernetics: The enhancement or replacement of human body parts with mechanical or electronic devices



  • Transhumanism: The use of technology to transcend the limitations of the human condition



  • Hacking: The manipulation of computer systems and networks for various purposes, such as information gathering, sabotage, or activism



  • Virtual reality: The creation and immersion in simulated environments that may differ from or resemble reality



  • Post-apocalyptic: The depiction of a world after a cataclysmic event that has destroyed civilization or caused drastic changes



Examples of Cyberpunk in Different Media




Literature




Cyberpunk literature is one of the most influential and diverse forms of the genre, with many authors contributing to its development and evolution. Some notable examples of cyberpunk novels and short stories are:


  • Neuromancer by William Gibson (1984): The first novel to win the Nebula, Hugo, and Philip K. Dick Awards, Neuromancer follows the exploits of a washed-up hacker named Case who is hired by a mysterious employer to pull off a complex heist in cyberspace.



  • Snow Crash by Neal Stephenson (1992): A satirical and action-packed novel that mixes cyberpunk, historical fiction, and mythology, Snow Crash tells the story of Hiro Protagonist, a hacker and pizza delivery guy who gets involved in a plot to unleash a virus that can infect both humans and computers.



  • Do Androids Dream of Electric Sheep? by Philip K. Dick (1968): A dystopian novel that inspired the film Blade Runner, Do Androids Dream of Electric Sheep? explores the ethical and existential implications of artificial life, as a bounty hunter named Rick Deckard hunts down rogue androids who have escaped from their owners.



  • The Diamond Age by Neal Stephenson (1995): A post-cyberpunk novel that incorporates elements of steampunk and nanotechnology, The Diamond Age follows the adventures of Nell, a young girl who receives a mysterious book that teaches her how to survive and thrive in a world dominated by tribalism and technology.



  • The Sprawl trilogy by William Gibson (1984-1988): A series of interconnected novels (Neuromancer, Count Zero, and Mona Lisa Overdrive) that depict a future where cyberspace is a vast and dangerous realm, where hackers, corporations, mercenaries, and artificial intelligences vie for power and influence.



Film and Television




Cyberpunk film and television are popular and influential mediums that have brought cyberpunk to a wider audience and inspired many other works. Some notable examples of cyberpunk films and TV shows are:


  • Blade Runner (1982): A cult classic film directed by Ridley Scott, based on Philip K. Dick's novel Do Androids Dream of Electric Sheep?, Blade Runner is set in a dark and rainy Los Angeles in 2019, where a former police officer named Deckard is tasked with hunting down and killing replicants, bioengineered androids who are indistinguishable from humans.



  • The Matrix (1999): A groundbreaking film directed by the Wachowskis, The Matrix is set in a dystopian future where humans are enslaved by machines that use their bodies as a source of energy, while their minds are trapped in a simulated reality called the Matrix. A hacker named Neo is contacted by a group of rebels who believe he is the chosen one who can free humanity from the machines.



  • Akira (1988): A landmark anime film directed by Katsuhiro Otomo, based on his manga series of the same name, Akira is set in a post-apocalyptic Tokyo in 2019, where a teenage biker gang leader named Kaneda gets involved in a military project that unleashes the psychic powers of his friend Tetsuo, who becomes a dangerous and unstable force.



  • Ghost in the Shell (1995): An influential anime film directed by Mamoru Oshii, based on Masamune Shirow's manga series of the same name, Ghost in the Shell is set in a futuristic Japan where cyborgs and hackers are common, and follows the exploits of Major Motoko Kusanagi, an elite cyborg agent who works for a covert anti-terrorism unit called Section 9.



  • Black Mirror (2011-present): A critically acclaimed anthology series created by Charlie Brooker, Black Mirror explores the dark and twisted consequences of technology and society in various scenarios, often with a dystopian or satirical tone.



Comics and Graphic Novels




Cyberpunk comics and graphic novels are another form of expression for cyberpunk artists and Continuing the article:


enhanced agent who works for a secret organization that deals with global threats. The player can choose how to approach each situation, using combat, stealth, hacking, or diplomacy.


  • System Shock by Looking Glass Studios (1994): A pioneering first-person action-adventure game that is set in a space station where a rogue artificial intelligence named SHODAN has taken over and unleashed various dangers. The player must survive and stop SHODAN's plans, while upgrading their skills and equipment.



  • Shadowrun by FASA Corporation (1989-2013): A cyberpunk tabletop role-playing game that combines elements of fantasy, such as magic, elves, and dragons, with a futuristic setting where megacorporations, hackers, and mercenaries operate. The game has spawned several video game adaptations, such as Shadowrun Returns (2013) and Shadowrun: Dragonfall (2014).



  • Neuromancer by Interplay Productions (1988): A point-and-click adventure game that is based on William Gibson's novel of the same name. The game follows the story of Case, a hacker who is hired by a mysterious employer to pull off a complex heist in cyberspace.



Tabletop Role-Playing Games




Cyberpunk tabletop role-playing games are another way to experience cyberpunk worlds and scenarios, using dice, rules, and imagination. Some notable examples of cyberpunk tabletop role-playing games are:


  • Cyberpunk 2020 by R. Talsorian Games (1988): A cyberpunk role-playing game that is set in the year 2020, where the world is dominated by megacorporations, gangs, and hackers. The game allows players to create their own characters from various roles, such as solo, netrunner, rockerboy, or corporate, and engage in various missions and adventures.



  • Shadowrun by FASA Corporation (1989-2013): A cyberpunk role-playing game that combines elements of fantasy, such as magic, elves, and dragons, with a futuristic setting where megacorporations, hackers, and mercenaries operate. The game has spawned several video game adaptations, such as Shadowrun Returns (2013) and Shadowrun: Dragonfall (2014).



  • Eclipse Phase by Posthuman Studios (2009): A post-cyberpunk role-playing game that is set in a transhuman future where humanity has survived a cataclysmic event that destroyed Earth. The game explores themes such as identity, mind uploading, artificial intelligence, and existential risk.



  • Blade Runner by West End Games (1997): A cyberpunk role-playing game that is based on the film of the same name. The game allows players to create their own characters from various professions, such as blade runner, replicant hunter, street samurai, or corporate executive, and engage in various scenarios and adventures.



Cyberpunk and Its Influence on Culture and Society




Cyberpunk Aesthetics and Fashion




Cyberpunk aesthetics and fashion are distinctive and influential aspects of the genre that have inspired many artists and designers. Cyberpunk aesthetics and fashion typically feature:


  • Dark and neon colors



  • Metallic and synthetic materials



  • Cybernetic implants and prosthetics



  • Hacker and punk accessories



  • Military and urban clothing



Cyberpunk aesthetics and fashion can be seen in various media and products, such as music videos, Continuing the article:


artworks, posters, magazines, books, movies, games, websites, apps, gadgets, and clothing. Some examples of cyberpunk aesthetics and fashion are:


  • The music video for "Bad Guy" by Billie Eilish, which features neon lights, futuristic cars, and cyberpunk outfits.



  • The artwork for "Neuromancer" by William Gibson, which depicts a hacker in a dark and neon-lit cityscape.



  • The poster for "Blade Runner 2049" by Denis Villeneuve, which shows a dystopian Los Angeles with flying cars and holograms.



  • The magazine "Wired", which covers topics such as technology, culture, and innovation, with a cyberpunk style and design.



  • The book "Ready Player One" by Ernest Cline, which features a virtual reality world called the OASIS, where people can create their own avatars and explore various cyberpunk scenarios.



  • The movie "The Matrix" by the Wachowskis, which features a simulated reality where humans are enslaved by machines, and a group of rebels who use hacking and martial arts to fight back.



  • The game "Cyberpunk 2077" by CD Projekt Red, which features a customizable character who can explore Night City, a sprawling metropolis where technology and crime are rampant.



  • The website "Hackaday", which showcases projects and tutorials related to hacking, electronics, and DIY culture.



  • The app "Glitch Lab", which allows users to create and edit photos and videos with glitch effects and filters.



  • The gadget "Neuralink", which is a brain-computer interface developed by Elon Musk's company that aims to connect humans and machines.



  • The clothing brand "Cyberdog", which specializes in futuristic and rave-inspired clothing and accessories.



Cyberpunk Subcultures and Movements




Cyberpunk subcultures and movements are groups of people who identify with or are influenced by cyberpunk values, aesthetics, and themes. Cyberpunk subcultures and movements typically share a common interest in technology, hacking, social justice, and alternative lifestyles. Some examples of cyberpunk subcultures and movements are:


  • Cypherpunks: A group of activists who advocate for the use of cryptography and privacy-enhancing technologies to achieve social and political change. They are known for developing various tools and protocols such as PGP, Tor, Bitcoin, WikiLeaks, and Signal.



  • Transhumanists: A group of thinkers who believe that humans can and should use technology to enhance their physical and mental abilities and overcome their limitations. They are interested in topics such as artificial intelligence, biotechnology, nanotechnology, and mind uploading.



  • Biohackers: A group of hobbyists who experiment with modifying their own biology using various methods such as implants, gene editing, nootropics, and DIY devices. They are motivated by curiosity, self-improvement, or activism.



Cybergoths: A group of people who combine elements of cyberpunk and goth subcultures in their fashion Continuing the article:


  • and music. They typically wear dark and neon colors, cybernetic accessories, dreadlocks, and goggles.



  • Cyberpunks: A group of people who embrace the cyberpunk ethos and lifestyle, often living on the fringes of society and using technology for hacking, activism, or entertainment. They may also adopt a cyberpunk aesthetic and fashion.



Cyberpunk Criticism and Controversy




Cyberpunk criticism and controversy are the issues and debates that have arisen from the cyberpunk genre and its impact on culture and society. Cyberpunk criticism and controversy typically involve topics such as:


  • The representation and diversity of cyberpunk characters and settings, especially regarding race, gender, sexuality, and class.



  • The ethical and social implications of cyberpunk technologies and scenarios, such as artificial intelligence, cybernetics, hacking, and virtual reality.



  • The political and ideological messages and agendas of cyberpunk works and creators, such as anarchism, libertarianism, capitalism, or socialism.



  • The originality and innovation of cyberpunk works and creators, as well as the influence and appropriation of cyberpunk by other genres and media.



Conclusion




Cyberpunk is a genre of science fiction that depicts a world where technology has gone beyond human control and produced new kinds of exploitation and oppression. It often features rebellious computer hackers, dystopian settings, artificial intelligence, cybernetics, and transhumanism. Cyberpunk also explores themes such as social alienation, corporate warfare, identity, morality, and the nature of humanity.


Cyberpunk has influenced culture and society in various ways, such as through its aesthetics and fashion, its subcultures and movements, and its criticism and controversy. Cyberpunk has also inspired many works in different media, such as literature, film and television, comics and graphic novels, video games, and tabletop role-playing games.


Cyberpunk is a genre that challenges us to question our relationship with technology, society, and ourselves. It invites us to imagine alternative futures that may be dark or hopeful, but always fascinating.


FAQs




Here are some frequently asked questions about cyberpunk:


  • Q: Who coined the term cyberpunk?



  • A: The term cyberpunk was coined by writer Bruce Bethke, who wrote a story with that title in 1982.



  • Q: What are some of the most influential cyberpunk works?



A: Some of the most influential cyberpunk works are Neuromancer by William Gibson, Blade Runner by Ridley Scott, Continuing the article:



  • Akira by Katsuhiro Otomo, and The Matrix by the Wachowskis.



  • Q: What are some of the main themes and topics of cyberpunk?



  • A: Some of the main themes and topics of cyberpunk are artificial intelligence, cybernetics, transhumanism, hacking, virtual reality, and post-apocalyptic.



  • Q: What are some of the subgenres of cyberpunk?



  • A: Some of the subgenres of cyberpunk are post-cyberpunk, biopunk, steampunk, dieselpunk, solarpunk, and cyberprep.



  • Q: What are some of the criticisms and controversies of cyberpunk?



  • A: Some of the criticisms and controversies of cyberpunk are the representation and diversity of cyberpunk characters and settings, the ethical and social implications of cyberpunk technologies and scenarios, the political and ideological messages and agendas of cyberpunk works and creators, and the originality and innovation of cyberpunk works and creators.



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